Virtual reality (VR) technology addresses two areas of need when it comes to youth. First is their deficiency of work experience and life skills. Second is the need to make NCWorks NextGen services more attractive to young people.
Currently the technology simulates real life interactions that promote positive behavior during mock interviews and also teaches conflict resolution. We hope to add career exploration scenarios soon. Too keep pace with ever-changing industry demands, VR can facilitate faster development of new skills which in turn enables individuals to learn more efficiently.
A 2016 study found that the passing rate for groups that engaged with test subject matter in VR was 90%, while the pass rate for the no-VR group–studying the same material–was only 40%.
CAWD is the only board using VR to impact youth outcomes.